Further, being able to use this understanding at different times to connect with people or to provide motivational support in a way that works for them, can be the key to a strong coaching relationship.
Gamification is a growing area of motivational science that proposes the use of 'game-like conditions to engage people in a non-game context'. Originating from computer game design, the theory is used as a motivational tool for professional learning and development.
More than setting up games or focusing everything on competition, the concept proposes creating a series of small challenges to inspire and motivate people to engage in their learning.
This involves:
- asking questions: challenging thinking and application of theory (such as, 'what if?')
- setting benchmarks: using progression thresholds for people to move through (such as Level 1, 2, 3)
- providing immediate feedback: rewarding and recognising effort, failure and successes equally
- setting tests: replicating elements of full competition or game play. (such as a 2 vs 3 invasion game).