There are multiple definitions of innovation, helping to define how different people can respond creatively.
This is helpful when defining creativity for games players. We tend to be stuck with the notion that the creative player is the brilliant stand-out person. You will see their goals, their brilliant passes, their touch of genius. But that is a problem: the media brings us so many moments of genius, it becomes difficult to see the generation of ideas and alternatives as genuine creativity.
What is offered here is a framework for creativity in football to enable every coach to see creative qualities and potential in every player.
The framework begins with three broad categories of player:
- building players
- organising players
- soloing players.
Building players
This type of player will have good spatial awareness and recognise the space in which a team can make progress.
Organising players
This type of player will help others perform at their best. They will have enhanced personal and social awareness, and understand how others play, how fast they move and where they like to receive the ball.
Soloing players
This is probably the old model of creativity – players who have a spark of genius and produce something all on their own.
Within these broad categories, there are more specific types of player.
Building players |
Play designer |
Creates situations for others where they can do their best work |
Includer |
Knows others’ needs and looks after them |
Organising players |
Director |
Sparks the creative talents of others |
Collaborator/ cross-pollinator |
Helps bring things together, and leads from the middle |
Soloing Players |
Hurdler/experimenter |
Develops a knack for overcoming challenges and keeps trying new things |
Weakness finder |
Has a high level of intelligence, memory and strategic ability |
Threshold breaker |
Has the high level of skills necessary to be able to react during an important part of the game or in key space on the pitch |
The structure above offers coaches a different way of thinking about creative players. All players will have one, two or several of the qualities listed.The language should help coaches design practices that foster these talents, and give players direction on how they are trying to be creative and then an appropriate practice to try it out.